Thanks a lot! The NiGHTS hat still feels a LITTLE floaty, but honestly the arms both working and the rest (body shape, the glove gimmick, and toggle features) all work very well, so thanks a lot for that hotfix~!
lipucd
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Making note that I gave the VRChat avi a trial, and found a few oddities.
- The right arm seems to bend in the upper arm instead of at the elbow, making it very awkward.
- The 'NiGHTS Hat' weight seems very off, with it more pointing upwards then with the expected curve it should have, the Reala version in turn has the correct weight/shape.
Not too sure if you've got plans to fix either of these, but figured I'd make not of such!
I for sure LOVE the transform/corruption elements going on here, but right now I do feel like the player could use a touch more information? From what I gathered: You can be 'kidnapped' once per floor before the second kidnapping counts as a Game Over. On normal floors this means only the wolf girls who collar and drag you to the pink stairs can do this, while on latex floors the latex mobs that latch onto you AND the vac bed trap both can account for this. The trap one has been a little confusing to parse as it feels like I'd struggle out only to suddenly Game Over out of the blue, so I feel like making this a little bit more clear on what's going on would help! Also I'll admit the color of the floor text does help ATM in reminding a player that they need to reach a new floor to 'reset' their capture status, but having something to make note of your status would also go pretty far beyond just the body visuals!
Overall though really dug what I've played thus far and eager to see more! I do want to ask though how much 'different' is the paid version ATM?