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OpTheFlavour

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A member registered Feb 10, 2024 · View creator page →

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It has been there for some time, I think there was one version where it wasnt working. Im still trying to find a good limit for a demo and I think the floor limit but being able to restart with what you collect is the best right now

There was a mistake where the web version didnt work. The build has been updated again

Its fixed now! Sorry for the inconvinience

Yeah I copy pasted the continue button and didnt delete the component xd

Im going to reupload once it recompiles

Its a rare enemy that locks the excitement at 25%

I plan on adding  a store part where you self inflict debuffs to get gold or a reward so it will be like a gallery

I dont have it written down but kind of.

  • There should be 3 more levels remaining with 7-9 enemies each.
  • Items for the player to boost your stats.
  • Cutscenes and dialogue
  • Game overs scenes
  • Music

And then other bonus stuff like going back and add more enemies to existing levels. Id say its around 50-60% done already

It takes some time, i dont understand unity for web very well lol

Its a bit slow but if you let the 2 slugs that attach to the breasts on they going to expand every step

Seems like its a bug. Refreshing the page or deleting the save file should work

Im going to add more enemies per level and change some skills. Right now they are quite powerful because they are brand new xd

I see, ill make it not overwrite the current enemy!

Yeah I took a long time to edit every outfit. I really like that latex dog so I wanted it to have more options with already existing outfits. The game over scenes I need to make a good cutscene component first so its not just one image for a game over

Not sure if it would fit well in the side image but it could be an option!

Ill look into it. I think it might be the small version that is causing issues

Yeah i should specify!

Soon! Just need to add the mimic chest, the sprites and make the level variations

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Arm restrains were once waaaay to overpowered because it makes enemies move twice when you move so you'd get caught by everything once you got to a new level.
Right now enemies still move twice but always chase you and you can only get caught if you walk into them.  I'm going to make a difficulty so the old predictive chasing comes back as an option so if a player wants to play on hardcore they can.

Theres a bar that runs down when you are jailed. If it runs out the level regenerates and the cost.... youll have to see. The more you let it happen the more intense the modification is.

I have a list written down, its a secret hehe

Hmmm I usually just pick what I like. From whats not in yet, theres going to be a slime level, a robo level and a forest level with plants, drone bees and such.

Yes!

Id say next weekend. Ill make 1/2 more enemies for the new level so its doesnt feel as empty

Next patch is going to let you remove it like a regular debuff! Im just going to put a bit more content on the next patch before updating

Im going to implement tooltips for outfits next update to help players know where to find each outfit. There might be a guide somewhere but most just require you to let enemies get you

Each outfit gets unlocked by being seen once, then on the home screen they will be unlocked. Some require you to stay in jail for periods of time or failing to escape mimics

I havent done any tool tips yet but if its what im thinking you should fall for the mimics while being a latex dog just to see what happens!

I have adressed this issue, but im saving it for the next update so it also includes a bit of the new map too

Next update will have lots of tentacles :3.... Hope it wont take too long.

I got my pipeline very set now so I can produce enemies and maps easier and quicker and have more time to add missing features.

Oops forgot to reset that value... Well im thinking of unlocking it on the home screen in the outfit gallery too, despite being a debuff. Everybody deserves the right to play as a latex doll!

And I see you want some bunnysuits... Right now some things might not be very clear but I will add some helpers and tooltips to help people out. Maybe even some descriptions on how to find outfits. But the comment above(or bellow) is correct

hmmm thats odd. It doesnt crash on windows, only the web version. Very odd...

The 2nd one is on purpose! :3

Next week. Im finishing some stuff and then i am letting it sit for a bit to see if any major bugs come up.

White foxes are super rare! But other than visuals, nothing. Its like a shiny pokemon.

Yeah its a bug on this version. I already patched it but right now the artwork is the same no matter the amount. It crashes because it thinks theres a 2nd sprite but since it cant find it the game crashes. Next version it wont happen again.

It's a funny interaction right? But since its harmless I left it in

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Ah well...  it truly isnt a dozens yet, only a dozen! But the final version will have way more I still need to do them xd. Its going to have 6 levels.

I want to keep the enemies a bit more secret since some are very rare, and its more fun hehe

I want it on steam too! It would be a huge milestone

Someones cooking here...

Working on it!

This version doesnt have it I think. But its holding down the button on status page, For this version its random

There will be a tentacle level, I think its the next one too.

For a paid version, im not sure if itch will allow it.... but maybe steam when it gets closer to completion