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OpTheFlavour

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A member registered Feb 10, 2024 · View creator page →

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Next week. Im finishing some stuff and then i am letting it sit for a bit to see if any major bugs come up.

White foxes are super rare! But other than visuals, nothing. Its like a shiny pokemon.

Yeah its a bug on this version. I already patched it but right now the artwork is the same no matter the amount. It crashes because it thinks theres a 2nd sprite but since it cant find it the game crashes. Next version it wont happen again.

It's a funny interaction right? But since its harmless I left it in

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Ah well...  it truly isnt a dozens yet, only a dozen! But the final version will have way more I still need to do them xd. Its going to have 6 levels.

I want to keep the enemies a bit more secret since some are very rare, and its more fun hehe

I want it on steam too! It would be a huge milestone

Someones cooking here...

Working on it!

This version doesnt have it I think. But its holding down the button on status page, For this version its random

There will be a tentacle level, I think its the next one too.

For a paid version, im not sure if itch will allow it.... but maybe steam when it gets closer to completion

Why wouldnt you want to join them? They are cute and hot!

Got it. I will try to fix it next version

The mimics and those enemies share the same script. Ill make some modifications to fail the escape even on mimics and to ignore the part of if the player cant move or not.

Its pretty much a recolor. It doesnt have any differences compared to the normal one (for now)

I thought about that for a long time but I couldn't find a good way to fit it in the gameplay. Maybe it can make its appearance as a game over screen...

If you get gooped by a latex dog for example you can let it drag you by trying to move in any direction. But since chests dont let you move that way of auto losing doesnt work T_T

If the body remained the same but it had the eyes from the latex dog it might have been a bug.

If its becoming one of them id recommend enjoying your time in the jail instead of escaping immediately.

Probably. Haven't got to that point yet T_T

I played kinky dungeon a lot and I like the prison system. My main issue with that system is that its almost impossible to escape sometimes. I could make the prison system better if I come up with something interesting but I still think a game over is necessary.

I think what I should do is like the home in MonCurse. When you lose you get sent to the fox/latex home and then resume from floor 1. I could even put a store there and some lore.

Like, removing the game over? Could be an interesting addition for a easy difficulty, ill consider it.

Im planning on adding a better way to remove specific elements (Probably with a store)

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Its just a week ahead right now. It has 1 more enemy and a few new transformations (its one but it has 3 variations). Im not planning leaving this demo too far behind, ill update it every now and then if the current build doesnt have any problematic bugs.

So to explain how game overs occur. Once you get sent to the jail level(you can see from the top left the name changes to Fox Jail/Latex Swamp and so does the font color) you cannot get dragged down the pink stairs again, or you will lose. The vacbed works the same for those jail levels. So when you are in a jailed state and you see the bar go down, you can let it deplete to reload the level and have a better chance to move up a level.

Akshually *raises glasses* those stats exist. The higher the bar on the top right the less likely you are to succeed struggling, because she gets more horny she starts to rebel and disobeying the player because she likes it. And when your arms are tied behind your back the enemies move twice instead of just once (except some instances).

Its not very clear hence why I want a page to show debuffs status '--

hmmm cant really tell. Im just adding stuff I like as I go. Theres going to be a tentacle and a robot level and maybe those 2 will be more seggsual? Im just going with the flow really.

Yup. I was thinking on adding a shop and maybe items to buff the player so theres more strategy involved.

It could be cool. Im not sure how easy it is to right mod now since its made in Unity, Im more focused on finishing the game for now.

Im thinking about it but not really. Im not into hypnosis '--. I like more when the girl is just a gooner.

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Like find someone and just ask them to join? That would be pretty interesting! I made the costumes to give the feeling you now belong to their faction but I havent deepened that feeling of belonging yet. You kinda just play with a new skin right now.

I was thinking on giving objectives to the player to progress in the faction but I need to finish a dialogue system first. And then if the player finished the objectives they would unlock or get a special outfit as a reward.

Im planning on adding a menu for the player to check debuffs/items.
Since most are pretty basic right now im just working on other stuff. Im trying to add all the enemies of the latex level before doing that (among other stuff like saves, controller support and rebind controls)

TY! Glad you enjoy it!