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OpTheFlavour

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A member registered Feb 10, 2024 · View creator page →

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Yeah I took a long time to edit every outfit. I really like that latex dog so I wanted it to have more options with already existing outfits. The game over scenes I need to make a good cutscene component first so its not just one image for a game over

Not sure if it would fit well in the side image but it could be an option!

Ill look into it. I think it might be the small version that is causing issues

Yeah i should specify!

Soon! Just need to add the mimic chest, the sprites and make the level variations

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Arm restrains were once waaaay to overpowered because it makes enemies move twice when you move so you'd get caught by everything once you got to a new level.
Right now enemies still move twice but always chase you and you can only get caught if you walk into them.  I'm going to make a difficulty so the old predictive chasing comes back as an option so if a player wants to play on hardcore they can.

Theres a bar that runs down when you are jailed. If it runs out the level regenerates and the cost.... youll have to see. The more you let it happen the more intense the modification is.

I have a list written down, its a secret hehe

Hmmm I usually just pick what I like. From whats not in yet, theres going to be a slime level, a robo level and a forest level with plants, drone bees and such.

Yes!

Id say next weekend. Ill make 1/2 more enemies for the new level so its doesnt feel as empty

Next patch is going to let you remove it like a regular debuff! Im just going to put a bit more content on the next patch before updating

Im going to implement tooltips for outfits next update to help players know where to find each outfit. There might be a guide somewhere but most just require you to let enemies get you

Each outfit gets unlocked by being seen once, then on the home screen they will be unlocked. Some require you to stay in jail for periods of time or failing to escape mimics

I havent done any tool tips yet but if its what im thinking you should fall for the mimics while being a latex dog just to see what happens!

I have adressed this issue, but im saving it for the next update so it also includes a bit of the new map too

Next update will have lots of tentacles :3.... Hope it wont take too long.

I got my pipeline very set now so I can produce enemies and maps easier and quicker and have more time to add missing features.

Oops forgot to reset that value... Well im thinking of unlocking it on the home screen in the outfit gallery too, despite being a debuff. Everybody deserves the right to play as a latex doll!

And I see you want some bunnysuits... Right now some things might not be very clear but I will add some helpers and tooltips to help people out. Maybe even some descriptions on how to find outfits. But the comment above(or bellow) is correct

hmmm thats odd. It doesnt crash on windows, only the web version. Very odd...

The 2nd one is on purpose! :3

Next week. Im finishing some stuff and then i am letting it sit for a bit to see if any major bugs come up.

White foxes are super rare! But other than visuals, nothing. Its like a shiny pokemon.

Yeah its a bug on this version. I already patched it but right now the artwork is the same no matter the amount. It crashes because it thinks theres a 2nd sprite but since it cant find it the game crashes. Next version it wont happen again.

It's a funny interaction right? But since its harmless I left it in

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Ah well...  it truly isnt a dozens yet, only a dozen! But the final version will have way more I still need to do them xd. Its going to have 6 levels.

I want to keep the enemies a bit more secret since some are very rare, and its more fun hehe

I want it on steam too! It would be a huge milestone

Someones cooking here...

Working on it!

This version doesnt have it I think. But its holding down the button on status page, For this version its random

There will be a tentacle level, I think its the next one too.

For a paid version, im not sure if itch will allow it.... but maybe steam when it gets closer to completion

Why wouldnt you want to join them? They are cute and hot!

Got it. I will try to fix it next version

The mimics and those enemies share the same script. Ill make some modifications to fail the escape even on mimics and to ignore the part of if the player cant move or not.

Its pretty much a recolor. It doesnt have any differences compared to the normal one (for now)

I thought about that for a long time but I couldn't find a good way to fit it in the gameplay. Maybe it can make its appearance as a game over screen...

If you get gooped by a latex dog for example you can let it drag you by trying to move in any direction. But since chests dont let you move that way of auto losing doesnt work T_T

If the body remained the same but it had the eyes from the latex dog it might have been a bug.

If its becoming one of them id recommend enjoying your time in the jail instead of escaping immediately.

Probably. Haven't got to that point yet T_T

I played kinky dungeon a lot and I like the prison system. My main issue with that system is that its almost impossible to escape sometimes. I could make the prison system better if I come up with something interesting but I still think a game over is necessary.

I think what I should do is like the home in MonCurse. When you lose you get sent to the fox/latex home and then resume from floor 1. I could even put a store there and some lore.

Like, removing the game over? Could be an interesting addition for a easy difficulty, ill consider it.

Im planning on adding a better way to remove specific elements (Probably with a store)

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Its just a week ahead right now. It has 1 more enemy and a few new transformations (its one but it has 3 variations). Im not planning leaving this demo too far behind, ill update it every now and then if the current build doesnt have any problematic bugs.

So to explain how game overs occur. Once you get sent to the jail level(you can see from the top left the name changes to Fox Jail/Latex Swamp and so does the font color) you cannot get dragged down the pink stairs again, or you will lose. The vacbed works the same for those jail levels. So when you are in a jailed state and you see the bar go down, you can let it deplete to reload the level and have a better chance to move up a level.