I really love the graphics and how hard you’ve lent into the specific aesthetics you were chasing! Superbly done.
The game-play was engaging too. Though real-time combat with a single ability usually can get a little stale, you solved it really good by having the enemies move relatively fast and forcing the player to rush into each level to not get stuck on the elevator and miss all the good heals!
Unfortunately the game crashed for me on the final boss-fight. So I didn’t get to see if there was a cool ending or something.
Very well made though!
Play-through with more comments!