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(+1)

I traced your API keys through the Network scanner in the browser. To be honest, I don't really know how to fix this. Hacking something is easier than protecting it

(+1)

Found this: "Security recommendations emphasize that full protection requires sending scores from a game server rather than directly from the client, as this prevents users from accessing the API key."


Well, it works well enough for a game jam at least, as long as there's no Nexitron's around . 😛