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This game just felt great. Moving and attacking was very snappy; the animation and audio were perfect. I also thought the minimal UI worked very well.

I was expecting the decision point to be more of a factor somehow. I tried the traps and they looked cool, but it quickly seemed silly to waste essence on that when I could be leveling up stats. After every battle I was basically pressing ‘c’ even if it meant I got hit.

That being said, one of my favorites so far from the jam and probably the only one where I backtracked looking for more after I found the exit.

(+1)

I'm glad you had a good time with EDE :).

The heuristic behind balancing was somewhere along the lines of "the player should fall back to traps to battle the larger monsters, or when surrounded, or when there's desire to >set up< an area for a fight". I do agree they'd needed some additional thought, because not only they're less straightforward than the other two options, there also is not *that* much danger from the monsters if you keep luring them into narrow spaces. They were viable enough for a game balance that was made in something like two hours ;p.