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(+1)

This just looks like a romp. Love it, want to play.

I love that the game is competitive, but in a kind of parallel-competitive fashion. You're not battling each other, but everyone is trying to win (though the note of "whatever that means" is incredible).

The aesthetic and the ideas behind the game are great and everything is well thought out and hangs together really well. 

If I need to suggest any room for improvement, it feels like it's edging away from an RPG into a something of a board game with RPG elements. That's not all of it a bad thing, but I think there are areas where maybe you can pull back on the "gameness" of it a little and lean into more robust storytelling elements. A lot of that will come down to how the game is played in the wild, but it is a sense that I have looking at the system as presented. 

(+1)

Thanks for the kinds words! So happy to hear you enjoyed reading and even want to play it! 

I kinda leaned into the board-gamey elements intentionally on this, because I want it to be very approachable as a party game that anyone could play. A board game with roleplaying elements is much easier to pitch to a group of friends on a random evening I'd say than a roleplaying session ;)