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Really well done and a very unique idea for a dungeon crawler! I have to wonder if the Louvre gets shitty whenever there is a game based on breaking into it xD I noticed for the Louvre level you tried to match up the real life location for the heist in game too pretty well! Really good effort and was fun but I will give a few critiques!

  • If your going to need nearly all the money in a level to progress maybe make a not on the map for each level like "I think I found everything (Or Not)!". 
  • I wasn't sure where to exit in the Louvre level (Thought it might be the blue particle ring things or something) and got game over. This reset the game right to the start! Maybe just make it reset the level because it can be a bit of a pain doing the same stuff you have already accomplished again! 

Overall though really good work :)  

(+1)

Thank you for playing!

Nice that you figured out that I tried to match the location, that is why it got a bit airy and not concise, so instead I blocked off the sides. I think I should have blocked it off even more though. I even placed the glass pyramid on the other side of the building, but the player never sees this, lol. For your critiques, I think both of them are valid. I'm not sure exactly how many percent you have to get of the loot to progress, but its not all but maybe 90-95%. I should make that marginal larger. And the blue particle thing, shouldn't be there. It is a remnant from when I was thinking of teleporting the player in and out of the area, but I forgot to remove it :P Restarting the level at being caught seems like the better solution. Ill do that for sure! 

Thank you for your feedback!