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(+1)

After reading the comments I expected worse for the movements tbh, it wasn't that bad. I know it's pretty time-consumming to get the exact settings for a player controller that feels just right. I also didn't expect that much different mecanics (dash, wallcling, warp pipes, invincibility pots...) it's great you managed to get all that working.
The fact that the player doesn't have hp and cannot die, only looses points, is pretty weird I think i'd prefer the regular die -> respawn at start of level.

Great job for your first platformer!

Appreciate it!  The movement isn't absolutely horrible imo but all the comments were right, it's implemented, but not very well.  I was definitely more focused on getting the game out rather than making the game good, which is obviously not ideal.  But now I know!  Thanks again for taking the time.