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bonswar

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A member registered Jan 15, 2023 · View creator page →

Creator of

Recent community posts

great work the game feels smooth!

really great game, I didn't expect this level of polish. the little animations are nice

Hey, I've also never played the original or similar games before, but this was a great discovery! Everything seems very well-polished, it does really look and feel like a "professionnal" retro game. I really like the aesthetic, animations and how the distance is perceived.

if I had to find smth negative I'd say the text during shopping phase and the score detail after a round are a bit hard to read because of the "rotation" (for lack of better word) and kinda small police size, but that is very, very minor.

really great work

Thanks a lot ! 

All credits to  doranarasi for those great songs! :)

I noticed that after testing on a different pc, I don't have this issue on mine. I guess itch.io doesn't render the same for everyone, I'll have to be careful next time.

Thanks for trying and gz for the score :)

Thanks for the review ! :)

Thanks! :)

Thanks ! :)

After reading the comments I expected worse for the movements tbh, it wasn't that bad. I know it's pretty time-consumming to get the exact settings for a player controller that feels just right. I also didn't expect that much different mecanics (dash, wallcling, warp pipes, invincibility pots...) it's great you managed to get all that working.
The fact that the player doesn't have hp and cannot die, only looses points, is pretty weird I think i'd prefer the regular die -> respawn at start of level.

Great job for your first platformer!

The gameplay felt nice, only little thing other than what was already mentioned is that I think the player's hurtbox should be a bit smaller, I died a few times by just being close to an obstacle. But overall great clone

I won't forget about testing  my game in fullscreen next time! 

As for the sound effects I struggled to get them to be audible but not too loud compared to the music, as the result was extremely dependant on the audio device used. I'll try to read more on that. Thanks for playing and for the review!

Yup I noticed that after the submission period ended, and it seems like turning off fullscreen on itch.io isn't enough ^^ I'll definitely think about fullscreen next time

Thanks for the review!

I don't have much more to add to what Kara said, the "soft" flapping was odd at first but it turns out to be pretty fun. overall a nice little game, keep up the work!

Nice, the game runs smoothly and the gameplay is fun. I think the paddles size is fine, the ball's reaction to the paddles is very well made too. I agree with the mouse sensitivity being too high but you already adressed that. 

Great job achieving this with those huge limitations!

Honestly really good! I'm impressed at how much you've got done in so little time, considering you've also made the assets. I'll be taking a look at the sources (thx for including them) to take inspiration.

Congrats! the game looks and feels nice, it manages to capture the atmosphere of those older games.

As was already said tho I agree the movements are a bit too slow, for a longer game this would end up annoying me

The overall game is nice. Music, sounds, visuals are great. But I agree with SyncNone the bugged hit/hurtboxes made the game frustrating to play. I couldn't beat it within a few attempt not because it was too hard but because my frog kept diyng for seemingly no reason.

Still a very good job for a first jam!

I tried running it on Linux, I instantly see the "The End, thanks for playing" screen after pressing Play.

I'll be able to test it on Windows later today or tomorrow, I won't rate it for now but just to give you a heads up

Also congrats on using Pygame! That was my first gamedev lib, and I know how much work you have to do to get anything working (but also the satisfaction that comes with it when it finally does work)!

Love the art, animations and gamefeel. Great job all around!

Hey, thanks for trying the game and for the review! This means a lot

I agree, it was my main objective to add a new type of enemy as soon as everything else was done (menus, sounds, UI..) but I didn't put enough time in at the end of the day :(