Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Nice game!

I had a hard time understanding anything in the beginning, I just kept dying over and over. The itemstats for weapon and apparel seems strange as well. It almost always felt like you were trading down when picking something up. like there were always negative stats. Though +0 in change shouldn't be shown as red/loss I guess.

The movement was swift, but the game stores to many inputs so even though it responds to several inputs in a row, the delay makes it feel unresponsive. I did make the same mistake in my 2022 game, since I thought the best thing was to respect the player inputs. 

The game is hard in the beginning, very hard until you learn the mechanics, and then it becomes very easy after a while. So some tuning of this might be good to do for an eventual  post jam release.

Narration works fairly well, but if you move around fast the narrative kinda lags a bit since the sounds seems to queue up before they are played.

The second part was a bit hard to figure out what was needed and how many. Also if you were to cuddle or not, apparently not. Nice with the brightness settings in this section, would have been hard without it. I also kinda expected the exit to be in some other spot than the place where I a few moments earlier got punished for going.

Overall a good gaming experience with a fair amount of polish.

Good job!

Yeah the item stats are confusing and unfortunately not at all exact due to the complexity of the battle system. We should actually maybe give less info and just say brass > cardboard and such.

And I, well I finally understand: I don’t tap play at all, I hold down as preferred mode and the controls aren’t at all made for tappers first lol.

The early fights should probably have been much easier too. Good thing I actually doubled the starting health during the last day of the jam. pew.

and yeah i agree with pretty much all of your critique. we had some thought on how to adress some of it during the jam, but we very much ran out of time.