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(1 edit)

One generic question, is there always a way to do a next move with reasoning (which I frequently don't see) or do you actually have to gamble sometimes?

Also, I've beaten the last level (I think?) with the adventurer. It was the level where the popup about scrolling first appeared. Is that the last level? Because after that the 'Load Game' button was gone. 

Also, the shop is not available after that run ends?

(+1)

I find that most of the time you can deduce some level of information to make an educated 'safe' guess. I'd say part of the game is managing 'safe' exploration to find the bonus items like chests, heals, etc. I will say that there is a tendency for the start of a dungeon to be the most RNG prone, where a bad generation could cause you to have limited options which halts progress sooner.

Yes, the large level (where you scroll) is the final level of the rogue-like. I was considering adding more but I felt like item builds were getting so good by that point that making more levels would be counter-productive to their difficulty curve. Instead, I opted to create challenges, and specifically the DungeonSweeper+++ set of challenges to amp up the difficulty/gameplay.

Awesome, thanks for confirming, I feel a bit less unqualified now ;-) I find myself restarting frequently at the start, whereas as you progress further, it becomes more deductive, like you said indeed.