Thank you!
I did try to place items in a way to make the player figure out what to do, but it sure need some polishing to actually work the way I intended.
Like the Buildsite I added the fake stair up so the player would think that unordinary things might be used as stairs, and the understand that they can use the crane. The crane is kinda force in there so the player has to learn how to operate it, so when it comes to the louvre it would be obvoius.
I didnt really have time to build the louvre part as I inteded during the jam, and as you see on the missions tab I cut out two areas already. This is the first game where I have build custom layout "painted" levels in this fashion, and for me not really used to it, I realize that process takes a lot more time than I anticipated. Like, placing some objects around, how hard can it be :) It took days, just to do that part.
The keyboard keys are kinda shown in the bottom bar, but I made that one before adding the helper texts above them. I added the arrows as placeholders and inteded them to be replaced by mouse buttons images but never came around to that. I should prob try swapping the left and right since that seems to be a more natural way of picking stuff.