This is a really cool concept and one I'd like to see more of. I like that the office gave you a chance to play with the tools in a safe environment. The experience of looting places and escaping on time worked well and could definitely be built on with some more variation, and I almost felt the puzzles such as the truck undercut the thrill of the heists a bit but I had fun.
The only area I felt a bit underwhelmed was the louvre itself just because of the size of the city. I felt like I barely got inside the building before I felt I needed to start running for the exit. If the exit was a little closer to the heist I'd have felt far braver about rushing inside and exploring some. But with time constraints, it's totally fair and the visual spectacle of the full city was nice.
I had some issues with mouse controls and keyboard worked great. But it would be helpful to have an on screen indicator for the keyboard keys next to the left/right arrows or remapping the interaction keys to ones next to one another because I kept getting confused which is Left and which is Right.
Overall though, I really enjoyed the proof of concept. This was clever and I'd love to see what you can do with it.
Viewing post in The Louvre Heist jam comments
Thank you!
I did try to place items in a way to make the player figure out what to do, but it sure need some polishing to actually work the way I intended.
Like the Buildsite I added the fake stair up so the player would think that unordinary things might be used as stairs, and the understand that they can use the crane. The crane is kinda force in there so the player has to learn how to operate it, so when it comes to the louvre it would be obvoius.
I didnt really have time to build the louvre part as I inteded during the jam, and as you see on the missions tab I cut out two areas already. This is the first game where I have build custom layout "painted" levels in this fashion, and for me not really used to it, I realize that process takes a lot more time than I anticipated. Like, placing some objects around, how hard can it be :) It took days, just to do that part.
The keyboard keys are kinda shown in the bottom bar, but I made that one before adding the helper texts above them. I added the arrows as placeholders and inteded them to be replaced by mouse buttons images but never came around to that. I should prob try swapping the left and right since that seems to be a more natural way of picking stuff.