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Very impressive what you managed to do for a game jam. I have not played Dark Souls - one thing my partner had feedback on was that the boss's attacks all seemed like AoE attacks whereas in Dark Souls a lot of the attacks are telegraphed so you can learn how to dodge them and where to stand. I ended up safespotting the boss behind the fence, so not sure how intentional that was. The graphics were all impressive and no complaints with the sounds/music.

Thanks mate hope you liked it!

That's bang on, good observation. We tried to add longer windups to the boss' attack animations, but a few slipped through the cracks and feel a bit unfair. 

As for the AOE: I recommend jumping.