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(1 edit) (+1)

Thank you. I am still learning. The game was more like a retro SHUMP with infinite waves and boss levels. I will release it later. I made a transition to Linux and I'm still getting familiar with my workflow. I am a little confused by "FPS Sprite." What do you mean? 


If you're referring to the cockpit, that was for a "space warp" event that I originally made. I figured I would add it in too. I'll try to organize things and make it more digestable later. I am sorry, I've had a lot of work this week. 


this does look cool. Why do you have two different types of enemy ships btw?

I used to work in linux too, not anymore. If you have any problem in linux you just google it or ask around. it does take a while to get used to it but linux is significantly faster to work with. 

Enemy Ships 1 was when I first started making the game. Then I changed the game completely to a faster more arcade style shooter. So, I ended up making different enemy types and created new variants. For example, SB_Kamikazee will charge at the player ship and blow up. SB_Sniper will hang back, pinpoint with a laser and shot at the player ship from far away.