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Your game footage looks interesting, was it an rts? I'm also confused by the fps sprite? how is that supposed to be used with these top down assets.

All in all a great pack that deserves 5 stars.

(1 edit) (+1)

Thank you. I am still learning. The game was more like a retro SHUMP with infinite waves and boss levels. I will release it later. I made a transition to Linux and I'm still getting familiar with my workflow. I am a little confused by "FPS Sprite." What do you mean? 


If you're referring to the cockpit, that was for a "space warp" event that I originally made. I figured I would add it in too. I'll try to organize things and make it more digestable later. I am sorry, I've had a lot of work this week. 


this does look cool. Why do you have two different types of enemy ships btw?

I used to work in linux too, not anymore. If you have any problem in linux you just google it or ask around. it does take a while to get used to it but linux is significantly faster to work with. 

Enemy Ships 1 was when I first started making the game. Then I changed the game completely to a faster more arcade style shooter. So, I ended up making different enemy types and created new variants. For example, SB_Kamikazee will charge at the player ship and blow up. SB_Sniper will hang back, pinpoint with a laser and shot at the player ship from far away.