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Two questions on random events!

When there isn't a requirement (like, "Brothel: Ran out of hag potions" or "Adventure Guild: Dragon sighting!!" ) what's the thought on whether things end favorably or not? There's got to be more than "flipping coin to see if it's favorable or not"...or is that it? The other question, if there's a needed requirement and no one has it, it just seems to end, no disappointment or anything, just "no one has the required ability", making things kind of "meh" for the end of the event. Is there a chance you might tweak that, so that the the person is upset no one has whatever the requirement is? I realize that's a personal thing, but the event ending with "no one has the ability" seems off.

Events sometimes use their building skill, which is the Level*10 + Hag potions, Equipment, Ingredients... depending on the building. Sometimes the use the skill of a worker, and sometimes there is a random chance. Some events can't happen if there's no worker with a particular skill, for example, if a master is looking for a proper apprentice, finding no one with enough skill is the disappointment. The events with the masters, however, pop up too frequently, they have been made less frequent, and of course some events could change, but I will need something more specific if you have a suggestion. Also, I'm not sure the comments here is a proper feature request / bug report platform. Please report to the discord, or send me direct messages.