Two questions on random events!
When there isn't a requirement (like, "Brothel: Ran out of hag potions" or "Adventure Guild: Dragon sighting!!" ) what's the thought on whether things end favorably or not? There's got to be more than "flipping coin to see if it's favorable or not"...or is that it? The other question, if there's a needed requirement and no one has it, it just seems to end, no disappointment or anything, just "no one has the required ability", making things kind of "meh" for the end of the event. Is there a chance you might tweak that, so that the the person is upset no one has whatever the requirement is? I realize that's a personal thing, but the event ending with "no one has the ability" seems off.