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clockwork_horologist

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A member registered Dec 27, 2025 · View creator page →

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(1 edit)

I am pretty convinced the saves are working, if you have a specific report, please share, but 300+ people in discord are not reporting issues with saves. Unless you are in Android, you might have to load a couple times in that case, and testing wasn't as extensive. Yes I'll be adding more workers, but you might get luckier by downloading mods in discord, they add multiple characters and they are made by users. Characters level up skills by using them and they level up by accumulating successes in multiple skills.

Glad you liked it :)

If you completely unassign the worker it should work, here is a solution from discord:

Unassign the worker from every building she's/he's in. If the worker, let's say in your case, is both in the restaurant and the adventurers guild, unassign the worker from both, then assign the worker to the building you want. I've encountered that as well.

I have already fixed the issue for next version. But for now if you unassign first and the establish the job it should work. I will post soon the fixed version here too, you have it in discord already.

I managed :) (I think)

Events sometimes use their building skill, which is the Level*10 + Hag potions, Equipment, Ingredients... depending on the building. Sometimes the use the skill of a worker, and sometimes there is a random chance. Some events can't happen if there's no worker with a particular skill, for example, if a master is looking for a proper apprentice, finding no one with enough skill is the disappointment. The events with the masters, however, pop up too frequently, they have been made less frequent, and of course some events could change, but I will need something more specific if you have a suggestion. Also, I'm not sure the comments here is a proper feature request / bug report platform. Please report to the discord, or send me direct messages.

I am not sure I will ever be capable of it. This is my first game and my knowledge is limited. I will try from time to time. But my attempts have failed, and the game has a lot of text-based screens which I'm not sure will work great in Android. 

I will try, and the code is up for anyone to try too :)

Guy is just the fallback folder for male workers, but I might do more images. I recently created an orc. There are more male workers planned, but it takes time :)

Stable diffusion is the name of the technology. Hassaku XL (Illustrious) is the name of the checkpoint... There are more components to it, but that would be the main answer :)

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It is pretty difficult, I have been increasing the size of many fonts in many screens in the later updates, but that means removing some QOL and UI design for PC. Besides, I have not published or prioritized a phone version, precisely because some "excel file" screens are difficult to present in phone... and Joiplay was unable to make the game work last I read. If you have made it work, I'm sure a lot of people would be interested in knowing how.

But back to your request, if you clarify the "font size" and point to a particular screen or text, I can see if it's possible to increase it for the smallest ones :)

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Boss hunting has a -15 to your skill, that other jobs at the guild do not have. That still means you had 52% to succeed, so you are definitely unlucky. But maybe she did multiple attempts, and was one-shotted in one of them. Try to reach more than 25 HP before sending someone to fight a boss, and use the "daily story limiter" in manage buildings to only do one attempt in that building, that will avoid all death scenarios.

You do not need to start a new game, it should recalculate things :) . Modded characters should appear... So you can move normal to story or nightmare and back, that is fine. Modded characters should also be fine

No, the workers are pretty stable in terms of code. Most mods should keep working. :)

Hey! I'm actually quite close to updating it again.
Death doesn't exist (yet) in our world. Workers get reset, but they do recycle. I'm still thinking about ways to implement death.
I love that you love it! some people are already creating worker packs etc :D if you want, join the discord some are shared there :)

Thanks for the feedback, except for the nicknames, all options you have suggested have been implemented in the testing version that will be published soon.

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Futa is in the "system" of the game, it is ready to "house" futa workers using the game's devkits/open code to create them with custom images. But I will create a "model" with those features in time :)