Thank you for playing. The shooting felt odd for me too, and I already fixed that in the after jam version. Now, you can shoot even during movement, not just when you arrive at a tile. The other option would be I guess to buffer it the same way as turning. I'll keep experimenting with it and will see which version feels better. And I will need to add a visual feedback on the cooldown as well. I also managed to work around the thin lines between blocks that appear every now and then, but on the long run I think I will need to switch to a system that better fits the structure of my game world.
This time I didn't spend the usual amount of time to find the perfectly fitting music and it shows. But I will be on the look, and if I stumble upon something better, I will add it for sure. Otherwise I will need to team up with someone who is an expert of the synthwave genre We'll see.