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(+1)

Thank you for playing. The shooting felt odd for me too, and I already fixed that in the after jam version. Now, you can shoot even during movement, not just when you arrive at a tile. The other option would be I guess to buffer it the same way as turning. I'll keep experimenting with it and will see which version feels better. And I will need to add a visual feedback on the cooldown as well. I also managed to work around the thin lines between blocks that appear every now and then, but on the long run I think I will need to switch to a system that better fits the structure of my game world.

This time I didn't spend the usual amount of time to find the perfectly fitting music and it shows. But I will be on the look, and if I stumble upon something better, I will add it for sure. Otherwise I will need to team up with someone who is an expert of the synthwave genre We'll see.

Honestly, all this stuff is super small. Those improvements sounds great to me, but it really was great and I was just trying to grasp for anything remotely constructive!