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Haven't defragged anything in a while! This was great.

At first I thought this might be a bit too easy, but I ever increasingly found myself getting boxed in by a virus as I exited the elevator to then get peppered by a fragment behind it. That being said, the tuning was spot on for me, and I was able to finish the game on my first attempt, which is ideal for my taste. The visuals are lovely, nicely consistent and the enemies are well designed. 

I did have to click the shoot button throughout; I think the input event was being consumed by movement actions and thus I wasn't able to shoot with the keyboard while strafing unless I clicked, but it's a pretty minor thing in reality.

The written guide was very useful, but I probably would have made it without as I think you communicated everything splendidly in level, enemy and UI design. I'm finding it hard to find too much constructive critique! Perhaps the jingle was a little repetitive?

Overall this is an extremely solid entry, I had alot of fun playing. Thank you

(+1)

Thank you for playing. The shooting felt odd for me too, and I already fixed that in the after jam version. Now, you can shoot even during movement, not just when you arrive at a tile. The other option would be I guess to buffer it the same way as turning. I'll keep experimenting with it and will see which version feels better. And I will need to add a visual feedback on the cooldown as well. I also managed to work around the thin lines between blocks that appear every now and then, but on the long run I think I will need to switch to a system that better fits the structure of my game world.

This time I didn't spend the usual amount of time to find the perfectly fitting music and it shows. But I will be on the look, and if I stumble upon something better, I will add it for sure. Otherwise I will need to team up with someone who is an expert of the synthwave genre We'll see.

Honestly, all this stuff is super small. Those improvements sounds great to me, but it really was great and I was just trying to grasp for anything remotely constructive!