Wow, what a ride! The fine selection of music immediately drawn me in. The opening screen and the wall textures were also top notch. So much so, that the enemies and other graphics of the game fell behind them a bit, making the whole experience a mixed bag. The slot machine mechanics were exciting first, but then I quickly realized they don't have as much impact as I expected, especially the world slot, which ended up purely cosmetic as far as I can tell. The movement quickly started to become painful due to its slowness and key spamming nature. The dungeons were a bit boring, and very empty, which made the slow movement even worse. And the battle was a mindless smashing of buttons until the limitation modifiers kicked in. Those added some extra depth at first, but then limited the rational choices even more. At one point I was so confused about it that I though there is a quick time event aspect of it, and tried to press my button at the right moment, but then realized what's going on. The floating exit icon also confused me at first, I didn't expect it to be the actual exit. And in the hub level, first I thought the minimap is bugged, because it doesn't show the actual layout of the level, and actually got halfway through the game when I realized the whole game is following a mini maze structure which I need to go through to reach the end. I almost decided to stop before that, because every element of the game was repeating, but I'm glad I didn't leave yet. The shop also become pointless pretty quickly and soon I ended up consuming health potions just to leave room for the super imba passive buffs I had, while the enemies stayed at their starting strength. Anyway, overall, I had fun, and once I saw the chance to reach a definitive end of it, I was eager to reach it.
PS.: I just found the setting for continuous movement. That should be the default for sure!
Here is my gamplay video: