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(+1)

Thanks for the the review. I'll note the suggestions and add them to the next release. 

The mapping is really crude. It's built in real-time based on grids you can walk on. The plan was to build everything out and take overhead images to overlay on the map.  But I was racing against the clock and took on more than I should have.

The fighting was supposed to be fully turn-based and, though you can spam the attacks, I believe it's just the effects that play and no damage was done. It's something I fixed and regressed right before release. But it looks bad and feels bad as it is currently.

There is an end state.

Thanks again!

the attacks actually being turn-based makes so much more sense!