This is great. Thanks for releasing it.
bml
Creator of
Recent community posts
Thanks for the review.
I'm not sure if you saw the popup at the start, but the game defaults to demo mode that sets the difficulty to 30%. This can be changed in the system menu. I didn't have a lot of time to balance so I wanted the game to be fully explorable for reviewers.
Combat needs a lot of work, but it's my design so I can't blame AI for that. If you play at 100% difficult or greater there's more of a challenge and progression, but it's still going to be far from perfect.
Thanks for the the review. I'll note the suggestions and add them to the next release.
The mapping is really crude. It's built in real-time based on grids you can walk on. The plan was to build everything out and take overhead images to overlay on the map. But I was racing against the clock and took on more than I should have.
The fighting was supposed to be fully turn-based and, though you can spam the attacks, I believe it's just the effects that play and no damage was done. It's something I fixed and regressed right before release. But it looks bad and feels bad as it is currently.
There is an end state.
Thanks again!
I was reluctant to join this jam because of the generative AI restrictions. Genai for code completion is godsend, especially as I get older and have to look stuff up more frequently. I also like to use it for brainstorming and scaffolding. I work in tech and live between Meta and Google HQs so there's really no avoiding it for me if I want to stay relevant and have a job.
The less restrictions the better as long as everything is disclosed is my preferred ruleset. Unless the restrictions are central to the objective of the jam.
I love dungeon crawlers, starting with Dungeon Master on my Amiga, so I want to support this jam despite the restrictions.
Good luck with the jam!
Thank you for checking it out. I spent most my time working on the village then had to rush to throw some dungeon crawler into it so it's very incomplete right now. I should add that to the description. The second floor of the dungeon is blocked off because I ran out of time. I have seven floors built, but they are mostly empty.
I plan to circle back and address the following items:
- address player reported issues
- add a little bit of backstory and direction
- add a little backstory about the giant chicking landing on the rock cliff and causing the tunnel to collapse
- add the dungeon entrance model back to the title screen
- fix the monsters not attacking in the dungeon (raycast issue)
- change the dialog to 'use' instead of 'trigger' based
- add in the remaining dungeon levels with their own monsters and polish
- improve powerup placement in the dungeons to be more deliberate
- add a wand/staff upgrade and modification page
- mobs will drop XP orbs that can be used to upgrade the player's wand
- the wand is technically a Wand of Randomness and it will be changed to occasionally shoot chickens instead of missiles, the upgrades involve increasing power by increasing randomness; some of the upgrades might be cosmetic, but that's a bit of a joke because you never see the wand in the game (other than the upgrade page)
- mobs will drop fives tiers of clothing. it can be given to the villagers and they will be grateful, but is otherwise pointless
- add more music tracks, especially "aggressive" sounding tracks to the dungeon and arena
- add more sound effects
- fix the weather to start nice and slowly get worse
- give the arena multiple waves, some randomness to the environment, and a boss at the end
- add a quest that involves finding seven items, one on each floor of the dungeon
- add a quest that involves completing the dungeon
- add a quest that involves completing the arena
- add some silly cozy quests like pulling weeds, delivering a love letter, and finding a lost pet
- add back the out-of-place NPC that got lost looking for Stormwind City
Some items that might be added at some point include:
- save games
- statistics
- inventory
- real items
- rudimentary skills and leveling
- mac and linux builds
- performance tuning
- AI for the villagers. i had planned to have them on schedules and have daily routines.
- more dialog
- give the player a house that they can customize
Thank you again for taking the time to check out the game and providing feedback! It means a lot.
Thanks for taking the time to check it out and post your feedback. I'll get the gap in the world fixed in the next release. I'm working on major changes to improve the feel of combat and allow for more variety in combat which will be in the next release as well. Improving the sky/weather/day/night is on my short list.













