awesome and thanks for the detailed feedback. I like putting an occasional easier puzzle in later on just so it doesn't get to be punishing. also who knows what easy is to each person, eh? what did you think about the puzzles post "you win" screen? those were "maybe this is too hard to be fun" choices I would have left on the cutting room floor except for the idea of having them all unlock as soon as you "win" .
thanks for pointing out the puzzle being overlapped. will look into that. maybe some unnecessary flavor text was left in. scaling is a good solution tho.