Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

awesome and thanks for the detailed feedback. I like putting an occasional easier puzzle in later on just so it doesn't get to be punishing. also who knows what easy is to each person, eh?  what did you think about the puzzles post "you win" screen? those were "maybe this is too hard to be fun" choices I would  have left on the cutting room floor except for the idea of having them all unlock as soon as you "win" .  

thanks for pointing out the puzzle being overlapped. will look into that. maybe some unnecessary flavor text was left in.  scaling is a good solution tho. 

I enjoyed all the ones after the "you win" one.  I found them challenging  in a fun way.  I think the hardest one was the cat.  I went into it thinking it would be an easier one and was delightfully surprised at the challenge.  Unlocking new, harder levels after completing the base game makes sense, though I wonder if you want to have the 'you did it' there include a comment about beating the base game and unlocking bonus challenge levels.

Puzzle games are some of my favorite types of games, and I like these type of pictures, so even the harder puzzles were a lot of fun for me.