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Tried 3 times, only got as far as the 2nd area. Hiding a key item inside an erratic moving enemy is devious. Turning speed is too slow, so you can take another step while still turning, making movement janky. Player height is too high so tiles feels too narrow, I have a hard time misjudged the distance to the item barrels. Combat is too unforgiving, with lots of misses and no damage hits. Health and especially resolve restoration are too far and few between. Had some minor analysis paralysis at the start with all the shop items, also I didnt realize those items have their own different slots so I first ended up with more weapons than I could equip the party.

That said the graphics and the portraits are gorgeous and the theme is hilarious.

My MZ3D plugin setting parameters personally are Turn Speed 300, Base Height 0.33 or 0.25. Shoutout to fellow RPG Maker users!

(+1)

Yo man I'll definitely be making some changes after the jam because yeah it's luck based what items you get from loot barrels (health and resolve drops) and the luck system, in fact most systems aren't explained at all. I would like to make an in-game tutorial as well as an old-school game manual to accompany the game later on to better explain everything. I should also definitely add what slot each item occupies to the description to make that clearer.

If you want to give the game another run you don't have to get the access key if you pick Navan for your party, as he can hack the mainframe, bypassing the chase entirely. 


Also thanks for your MV3d settings and balancing tips, I'll keep them in mind when I start working on the first update.