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(+1)

I destroyed the eye.

Despite not working perfectly on a technical level the game was great fun. I like the Windows 98 looking UI and since they remind the same period the different pieces of art feel consistent. The environments are varied and detailed given the context. I like the story bits, finding the secret in the library was cool, overall the controls feel good and combat was thrilling enough. I like the strong "Argh!", if it's a stock asset I may have used the same at some point.

Trying to use a bow godot icon or flamethrower was close to kill my pc and the enemies were stupid although arguably in a so bad it's good way.

Thanks for sharing!

(+1)

Thanks for playing!

I'm glad you like the Windows 98 look, I still find it very cozy and charming lol. And I did definitely lean into the aesthetics of the era a bit with some clashing art styles, something about 90's-y2k era art I just can't shake.

I'm definitely glad you noticed the environments! I felt my entry last year was too monotone and samey, so I wanted to give a little more variety with the outdoors areas and different colour schemes.

I genuinely wish I got to do more of the story and lore bits, so I'm glad you liked what was there! And adding the library details was really fun, and the sort of thing I miss in jam entries usually.

I'm glad the combat/movement updates didn't cause any major issues, I wanted to add a little more physicality without it becoming too much.

I really need to learn to pre-bake effects in Godot, so definitely adding it to the list of things to sort out before next year. As for the enemies, yeah they have issues as usual, I fixed the bug where the player and enemies end up on the same tile, but now the enemies don't know where they're going!

Thanks again for playing and all the feedback!