Not a bad concept at all. Cozy vibe, which I always enjoy. I liked the mechanics of the potion brewing and the separation of that process with the gathering of parts. Movement was responsive enough and the level was well laid out in that I could navigate it by memory quite easily.
However, I am not sure if the game had an end goal or a larger goal to work towards. Making potions was a core mechanic, but it wasn't framed as the final goal.