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Thanks for the feedback, really appreciate it!

Yep, we focused the core loop around potion making, but in this version, it’s not really framed towards anything beyond making potions for the sake of making potions (ᵕ—ᴗ—).

We’ve been thinking about ways to better tie that together, like having a specific objective that uses the alchemy system, maybe brew something that lets you deal with the toads and actually finish the game.

Glad to hear the mechanics and exploration felt good, though!