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The thing I liked the most with this entry was the manual mapping and I’d say it was about perfect size for the mapping exercise. And I liked the dungeon layout too.

I did find that the bed and to some extent the sink were a little high so it was hard or impossible to see if there was a door behind them, which did confuse some. But more importantly the dungeon was too dirty! And the menus to deep to give me a chance at actually completing the game. With some UX improvements, either (or pref both) with the menus having a way of doing same action for all(or as many as needed) of item of same type and hotkeys for using all rags and rinsing all rags would have made cleaning it all much more feasible.

Play-through with some more thoughts on that:

Thanks for engaging with the metaphor.

I was watching the play thru, and early on I have a favorite part early on, where I can hear a rustling of paper.

It brings my heart joy.

Also:

Yes, Bed was too big.

I imagine it’ll infuriate Kordanor endlessly.

And I agree that the UX is very very rough, basically in MVP state and left there.

But really, when you think back to the early days of these games, it wasn’t that uncommon to have an awful UX.

In my case, it wasn’t deliberate, just lazy.

Thinking of a bed upset Kordanor put a smile on my face!