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(1 edit)

Hi, I bought the tilepack for some game hacking and it looks great on paper. However, I can't seem to set it up correctly in Tiled without it rendering weird.

Do you have some recommended settings for Tiled that this was designed for, or do you recommend another map editor?

Edit: ah, 56x43 seems to render well :) 

sorry for the trouble! and yea 56X43 works nicely, and configuring some overlap helps as well! Sorry for the lack of instruction for this!

What type of overlap would you recommend?

For my personal project, I was able to get it to line up (on my Godot) with TileSize = 56 x 42, Texture Region = 58x69, with texture origin being around (0,13) - if you want to make the bottom of the structure as base, (0, -13) as texture origin if i want the top side to be the base, where (0,0) is the center of the texture region.