I’ll try and pick your brain about the input over on discord because that sound like something that would be useful to understand.
We wanted the two acts to be as distinct as possible and using plain versus detailed was one such distinction, but disregarding the vista that slippers worked really hard on, we didn’t really have the time to iron out the aesthetics of the first act as much as the second tbh.
I hadn’t thought about the boredom in that way! And I agree that’s a bit unfortunate and not intentional effect of you getting more and more auto-clickers. And trying not to spoil here, but being stress about boredom while exploring the first act very much doesn’t work as a contrast to the second act. So maybe a dedicated keybinding to toggle gaining xp:s at all by auto-clickers while exploring would have been good. The boredom going up isn’t actually that problematic though, if you start moving about or take a fight, even when maxed out, it drops quite quickly. But it is hard for the player to know that.
Thank you very much for playing and recording <3 I’ll be sipping my tea and taking notes