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(+3)

Very interesting entry, I loved the gameplay of the first part and atmosphere of the second part. As always I’ve enjoyed poetry and narration (I haven’t pointed it out in the video), it feels very personal this way, an author’s project.

I felt like input buffering with slowness of movement animation was a hassle for me, but that might be my setup? I ended up overshooting quite a lot from time to time. The visuals in the first part felt a bit flat, while in the second part you did a great job of producing a nice visual atmosphere by combining lighting, fog and particles (I think). Music gave a lot of nice vibes and wasn’t in the way of the gameplay, so it felt like a nice soundtrack.

One thing I noticed after the play-through is that in the first part you were rushed by boredom a lot which gave you little time to look at the upgrades and their description (it was nice when you received items after the fight, as you can stop and think a little bit). I guess having some kind of pause-not-pause in the first part to look at what is happening and what you’re upgrading would be nice.

But as always I’ve enjoyed playing your game and this is a solid entry with a nice twist and a personal touch. Thanks for making it!

Here’s my play-through:

I’ll try and pick your brain about the input over on discord because that sound like something that would be useful to understand.

We wanted the two acts to be as distinct as possible and using plain versus detailed was one such distinction, but disregarding the vista that slippers worked really hard on, we didn’t really have the time to iron out the aesthetics of the first act as much as the second tbh.

I hadn’t thought about the boredom in that way! And I agree that’s a bit unfortunate and not intentional effect of you getting more and more auto-clickers. And trying not to spoil here, but being stress about boredom while exploring the first act very much doesn’t work as a contrast to the second act. So maybe a dedicated keybinding to toggle gaining xp:s at all by auto-clickers while exploring would have been good. The boredom going up isn’t actually that problematic though, if you start moving about or take a fight, even when maxed out, it drops quite quickly. But it is hard for the player to know that.

Thank you very much for playing and recording <3 I’ll be sipping my tea and taking notes