Ominous! I liked that the flashlight was needed to highlight the monsters. How do you pick up ammo?
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Night Watch Farmer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 3.560 | 3.560 |
| Visuals | #9 | 3.800 | 3.800 |
| Overall | #13 | 3.367 | 3.367 |
| Special Object Implementation | #18 | 3.640 | 3.640 |
| Gameplay | #20 | 3.000 | 3.000 |
| Fun Factor | #24 | 3.040 | 3.040 |
| Theme Implementation | #43 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Farming
The game is set on a farm and you play as a farmer defending it. The entire gameplay loop takes place around protecting the farm from nightly enemy waves.
Chair (Special Object)
The chair is used during the rest period between waves. It represents downtime before the next attack begins.
What tools and 3rd party assets did you use?
Godot Game Engine, All Sounds, Art, and Code were made by the team
How did you use generative AI? (If you did)
Very losely for some coding help where needed just to help me figure out a few bugs


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