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(1 edit)

So awesome game, i like the main shader & reflection of enemies. How did you do it? Looks so unique.

Cannot complete 2 level, the location is locked and no hidden walls or corridors to move further.

Thank you! The visuals are based on a custom hatching shader with a 1-bit palette — glad you liked it!

As for the locked level — the game uses procedural generation for its layouts, and unfortunately it can still produce unwinnable rooms. I was fixing these edge cases in the final hours of the jam but couldn't catch them all. Sorry about that! If you restart the level it should generate a new layout that (hopefully) works.