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(+2)

Very nice experience.

The tasks are a kinda similar during the game, but it still interesting enough. There went away some time trying to optimize the players skills and items. Would be nice with some easier way to handle this. I liked the tasks and that you had to return to the taskgiver to receive the reward. Would be nice with some onscreen counter for the active quests so you know when they are completed, but that's just my taste I guess.

Keep it up, a good entry in the jam!

Thanks you!

(+1)

Thanks for playing the game!

Tasks were mostly Fetching (2 quests) and Kleaning (the rest of them), so yes, they were a bit similar, just with different enemies and dungeon parts.

UI and especially party management UX are not very polished, there’re definitely a bunch of ways to optimize them so it would be easier. It doesn’t help that you usually have so many upgrades in a very short amount of time, that you have to dive through the menus often.

We didn’t opt for any combat/event log due to a limited amount of screen space (we essentially are emulating 640x360 resolution with only a font being at full 720p res), but I guess that would’ve helped with tracking quests and what is happening during the combat.