Thanks for playing the game!
Tasks were mostly Fetching (2 quests) and Kleaning (the rest of them), so yes, they were a bit similar, just with different enemies and dungeon parts.
UI and especially party management UX are not very polished, there’re definitely a bunch of ways to optimize them so it would be easier. It doesn’t help that you usually have so many upgrades in a very short amount of time, that you have to dive through the menus often.
We didn’t opt for any combat/event log due to a limited amount of screen space (we essentially are emulating 640x360 resolution with only a font being at full 720p res), but I guess that would’ve helped with tracking quests and what is happening during the combat.