I really very much like tiles lighting up like that and giving you a reward for mapping out the entire level! Very neat thing.
I enjoyed the combat but unfortunately I got confused at on e point and then it snowballed and there was no way for me to not die from it in the end. We’ll see later if I come back and give it another try.
There were some unfortunate keybinding things (it wasn’t possible to rebind strafe vs turn) but fortunately escape could be changed as it is quite problematic on web builds!
As always I liked the art style and the transition into battle was very good!
Play-through: