I like the “90’s bargain bin” design, the action mechanics and the fluid animations. I appreciate the effort that went into the “motion flow” aspect, to compensate the rigidity of the grid.
Thanks for playing and the feedback!
Yeah the Y2K computer graphics look has always appealed to me, and tried to take inspiration from some crummier 90's games to give it a bit more charm (and admittedly to be a more achievable quality standard in a week).
I'm glad you liked the movement updates too, my past dungeon crawlers I thought lacked some physicality so I made sure to dedicate more time to it this year.