Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

eefano

161
Posts
1
Topics
5
Followers
7
Following
A member registered Mar 22, 2019 · View creator page →

Creator of

Recent community posts

The concept is very cool, with an high hilarity potential if developed further! Reading the source I have discovered a lot of funny NPC interactions that I missed in my 'perfect run'. Clever!

It's a very fun little game!

It's like a mini Anchorhead to me, and you've captured perfectly the spirit (lol) of the predecessor. A very promising first work of yours. Keep it up!

It's a good example of a well structured short inform game.

Bugs Spoiler warning

It’s possible to type ‘burn pack’ (of cigarettes) on every room, the description will talk about the detector anyways, and the pack will remain in the inventory.

The mechanism of climbing on the chair to reach the vent is a bit awkward, I’d suggest to accept ‘climb chair’ and/or ‘put chair under vent’.

I have enjoyed this. It's a bit hard, frustrating at times, but it's very well written and immersive. The game rewards your efforts with thought-provoking narrative. Congrats!

I have enjoyed this. It's a bit hard, frustrating at times, but it's very well written and immersive. The game rewards your efforts with thought-provoking narrative. Congrats!

I think I liked where the plot was going (did you mean to have some sort of 'groundhog day' game?). It's clearly unfinished, I hope you'll work on it a little more!

The only really annoying thing it's the 'n' command, usually reserved for navigation, but in this game means 'say no to someone'. The cafe should have an exit direction also.

Keep it up!

Hi! Your game is very immersive and lively. I've had a good time exploring it. However, there are some issues that put the game in unwinnable state in a way that's not immediately evident.

Spoiler warning

The MRI Scanner can be activated only once in the game, so it’s clear what will happen if the player does it before the endgame. I think this is a major bug. The average player will be extremely frustrated at the endgame and will certainly not restart the game from the beginning at this point.

The safe combination seems to be randomly generated, but it’s not saved in the game persistent state. It’s regenerated on every restore and every time the player rewinds the tape and replays the message.

That’s a minor one: If the player puts the ledger in the backpack before entering the “Main Hallway @ Dumbwaiter” room, then the “enemy pursue” state will not be triggered. That’s the ONLY room that will trigger the pursue, so the player will roam indefinitely without resolution, even when the ledger gets shown to other NPCs in other rooms.

Well, we seem to have a winner! Congratulations! I like the tone, the fetus room was very tense. Maybe you could expand it further!

thank you! I have played gobliins series, i hope it will not become as hard  once its done , but i recognize the similarities.  

Thank you very nuch fior this great feedback! No time left fir audio unfirtubately, and for other things. I"m working on finishing  it.

Terrain sucks and i will renove it.

No narraror for you! Its my challenge to convey meaning through npc speaking/envirobnent and your challenge to figure it out! 

Otherwise it could be  not itriguing enough with too much exposition.

Thank you again!

Thank you, I'm really glad you played it ! Your tips will be really useful, I'm still working on completing it...

Thanks, now it's done :)  EGA palette is peculiar and very challenging to use; you really pushed it to the limit!

I'm in the same situation. Do you have an exact sequence of things you usually do in order to get through this part? 

Done! There are two really hilarious moments (tooth & ending). Lovely art. The weird tune is a plus!

I'm in the same situation!

Thanks! Glad you liked it!

70 lines + Strudel itself! Thank you so much for this heartfelt comment, kind one!

Thank you! Maybe it was left out for being too wobbly!

Thankyouverymuch!

Thank you very much!

 I find myself enjoying this call-response structure in other pieces also, so i translated the concept in 'animal speak'.

Thank you, that's really what I was going for!

LOOL

Grazie Federico, troppo buono!

Thanks a lot! You're very kind! 

Very personal approach but still enjoyable!

Ticks all the boxes! 

Almost post-rock.

Wood blocks hit a bit too much in my brain, but that's the only thing unpleasant in this solid entry.

Live guitar 4 the win.

Tasteful!

Meowsynth is a bit too loud here! Otherwise, a solid entry.

I'm rewarding your good live recordings, and the great mood you have achieved. Thumbs up!

Personal bonus for the live guitar solo!

The piece is very good and moody! 

A little note: It seems to me that wind instruments are a bit out of sync. Maybe the sample attack is late compared to the note-on event?  

Sweet tune! As other said, guitar strumming sound a bit too fakey and "in your face", loud and crisp. A tiny bit of reverb and more centered panning could have helped a lot. 

Ditto with that shaker, do you like that a dude comes  near to your ear, and starts shaking furiously?

There isn't much vertical movement here, but you got the "short and sparse notes" right.

Humble and well crafted.

Imho, it needed a BIG amount of fixing. That's just aimlessly jamming on a keyboard, sorry.

Sweet melody, and it's very well structured harmonically. I really dig the ending. Production is very minimal, but I can say Good job overall!