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eefano

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A member registered Mar 22, 2019 · View creator page →

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That was very peculiar and stylish, good difficulty balance: even myself managed to brute force the way out of this quickly :D

I like the “90’s bargain bin” design, the action mechanics and the fluid animations. I appreciate the effort that went into the “motion flow” aspect, to compensate the rigidity of the grid.

I like the this colorful design, and the classic gameplay is well implemented. The characters are cute!

Sad that it freezed on me without warning after I shopped at the dragon and I lost the progress because it didn’t quickloaded my quicksave after refreshing the browser page.

Quick, fun and polished.

Note: maybe I’m dumb, but I was putting the game down right from the beginning because it appeared frozen. It was not clear that I had to CLICK EXACTLY on the numbered choice and pressing the choice number on the keyboard didn’t do anything!

Not fun, but still funny :)

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It’s a bummer because the missing rate of the non-magical attacks makes the game pratically unwinnable, even with high XP: the water attack on the trickster’s brother is too low on damage. Once the mana is depleted, everything else misses. Hargir is practically the bullet sponge of the party, I make him always block, his attacks are almost never successful. Bug: the firestorm spell can be endlessly cast in the same turn, decimating affecting opponents, and the mana goes in negative numbers on unaffecting ones.

EDIT: against all odds, when the mana depleted, Jora killed it with ranged attacks, so I managed to see the ending! Nicee

Why Hargir MISSES EVERYTHING? The RNG imbalance is the only frustrating thing in this wonderful game

Fun and immersive, nostalgic graphics and sounds. Good job!

Super engaging and polished! I wanted more, but I really understand the time constraints and that’s a very good job on all fronts! Congratulations

Cute design and fun premise! A bit questionable choices were made (like J for attack or the mind-shattering short music loop) but still congrats!

That rocks, congrats

Interesting insight! Thanks

Thanks for fixing! Another little bug: lafufu & hat aren’t removed from inventory when given. Anyways, that was a lot of fun and I liked very much the art style! Good job!

I find hilarious that you can simply bulldoze your way through all the game, keeping true to your character! I sense that the original plot of the game was reduced in scope due to time constraints, am I wrong? Anyways, it’s fun! Thank you!

I like it because it’s very straightforward (in a cute, ambivalent maybe-naive-maybe-not way) and easy to figure out, even by myself! Thank you!

The characters are very well designed and the main puzzle is intriguing. There are a pair of secondary puzzles that really need more environment hints (instead of just straight asking the game for them, that’s a sin!). It’s short but satisfying, thank you!

And the painting in the dab shop is infinite health. With the money glitch you can buy infinite flashlights but no pepper spray.

And an infinite health glitch by looking at the fashion shop window multiple times.

There’s an infinite money glitch at the moment. You can search the trashcan in the dark corridor multiple times, and always obtain 2 dollars.

The concept is very cool, with an high hilarity potential if developed further! Reading the source I have discovered a lot of funny NPC interactions that I missed in my 'perfect run'. Clever!

It's a very fun little game!

It's like a mini Anchorhead to me, and you've captured perfectly the spirit (lol) of the predecessor. A very promising first work of yours. Keep it up!

It's a good example of a well structured short inform game.

Bugs Spoiler warning

It’s possible to type ‘burn pack’ (of cigarettes) on every room, the description will talk about the detector anyways, and the pack will remain in the inventory.

The mechanism of climbing on the chair to reach the vent is a bit awkward, I’d suggest to accept ‘climb chair’ and/or ‘put chair under vent’.

I have enjoyed this. It's a bit hard, frustrating at times, but it's very well written and immersive. The game rewards your efforts with thought-provoking narrative. Congrats!

I have enjoyed this. It's a bit hard, frustrating at times, but it's very well written and immersive. The game rewards your efforts with thought-provoking narrative. Congrats!

I think I liked where the plot was going (did you mean to have some sort of 'groundhog day' game?). It's clearly unfinished, I hope you'll work on it a little more!

The only really annoying thing it's the 'n' command, usually reserved for navigation, but in this game means 'say no to someone'. The cafe should have an exit direction also.

Keep it up!

Hi! Your game is very immersive and lively. I've had a good time exploring it. However, there are some issues that put the game in unwinnable state in a way that's not immediately evident.

Spoiler warning

The MRI Scanner can be activated only once in the game, so it’s clear what will happen if the player does it before the endgame. I think this is a major bug. The average player will be extremely frustrated at the endgame and will certainly not restart the game from the beginning at this point.

The safe combination seems to be randomly generated, but it’s not saved in the game persistent state. It’s regenerated on every restore and every time the player rewinds the tape and replays the message.

That’s a minor one: If the player puts the ledger in the backpack before entering the “Main Hallway @ Dumbwaiter” room, then the “enemy pursue” state will not be triggered. That’s the ONLY room that will trigger the pursue, so the player will roam indefinitely without resolution, even when the ledger gets shown to other NPCs in other rooms.

thank you! I have played gobliins series, i hope it will not become as hard  once its done , but i recognize the similarities.  

Thank you very nuch fior this great feedback! No time left fir audio unfirtubately, and for other things. I"m working on finishing  it.

Terrain sucks and i will renove it.

No narraror for you! Its my challenge to convey meaning through npc speaking/envirobnent and your challenge to figure it out! 

Otherwise it could be  not itriguing enough with too much exposition.

Thank you again!

Thank you, I'm really glad you played it ! Your tips will be really useful, I'm still working on completing it...

Thanks, now it's done :)  EGA palette is peculiar and very challenging to use; you really pushed it to the limit!

I'm in the same situation. Do you have an exact sequence of things you usually do in order to get through this part? 

Done! There are two really hilarious moments (tooth & ending). Lovely art. The weird tune is a plus!

I'm in the same situation!

Thanks! Glad you liked it!

70 lines + Strudel itself! Thank you so much for this heartfelt comment, kind one!

Thank you! Maybe it was left out for being too wobbly!

Thankyouverymuch!

Thank you very much!

 I find myself enjoying this call-response structure in other pieces also, so i translated the concept in 'animal speak'.