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I like the theme you went with & I think the presentation overall is really good.

Including the structure of a session having Scenes, Pitstops, and a Showdown is an excellent way to set player expectations and give GM's a tool to help their players keep the action moving. 

I like the main resource being Drive. I especially like that players can share it by telling each other in character what they respect about each other. It's a very fun detail to include. I also like the GM getting to collect Breakdown as a resource. I think it's a nice balance between GM's not getting to crit, but rather getting this other thing instead. 

I really like the breakdown between personal stats and car stats. I do feel that maybe 8 is just barely too many. I think you could potentially combine all attacks (Strike and Shoot) into a single stat and then you'd end up with 7 stats, 4 personal and 3 car. 

I'm not sure that you clarify exactly how your character gains advances in the document. I see them listed on the character sheet. It's very possible that I missed it somewhere though. 

I enjoy the progression of the adventure you've written quite a bit. It definitely mimics the way the Fast & Furious franchise has had to go absolutely bonkers by continually increasing the stakes from what was originally a fairly normal movie about cars. 

Great job!