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(1 edit) (+1)

[SPOILERS BELOW]








First things first, I have to praise the writing, because DAMN you outdid yourself this time! 😲 Not only because of the length of the script (35k in a month?! that's basically as long as MBDSW 😵), but just the general atmosphere and the imagery were very effective (and impressive!). I especially liked the scene at the cemetery - it started so sweet and peaceful, only to turn into the shocking reveal (which I anticipated as soon as you mentioned a son, as the big guy kept giving me the ick for the better part of the story 😬). I kept thinking 'Don't go there, Chim,' and the game went there anyway fkdlfdls But it makes for a more impactful story, so good! I just feel for the poor boys and the things they had to go through 😞

Also, props to you for thematical consistency throughout - the repeated imagery of water and its constant presence in the story were very well done in my opinion. And then it felt very satisfying when you ended the story with fire - it made for a nice contrast.

I'm super curious why you picked the Aquarius, though (except for the obvious association with water), because I can't help but wonder about the statistical probability of two people having the same number of moles in the same arrangement, and surely there are constellations with fewer stars lol. (But this is in no way a dig at you, but more of a loose thought. 🙏)

And the visuals were nice and impactful, too, especially with the little animations. 👌 (I only wish there was a gallery to see all the CGs (30+?!))(BTW, my favorite was the one with Jonas lying in bed, it's so pretty 💕)

Overall, I think it was a good story! Heavy, for sure, and uncomfortable at times (a lot of the times), but gripping and nuanced, and thematically cohesive as well. Very nice job!

(+1)

Hi Hiro! Thank you so much for the feedback! I'm glad you enjoyed the prose, I did make it closer to the way I write in French this time, since, well, the theme of artistry is a rather important theme in the game! And yes, that was a lot of words and a lot of drawings in a month, but I guess I enjoyed making this game so much I just did it 😭😭😭

******* SPOILERS *********












Haha, I was wondering how Lazare would be received; so far, it seems that people do anticipate that he's an unhinged character, just hope he won't be, but alas, I decided to commit to it, as it was much more horrific that way! And I did enjoy writing the cemetry scene, and honestly, the way it turned out, I think that, in this game, at least when it came to my vision, everything was just like in my mind, so I really love this scene too!! And I did enjoy manipulating the water imagery and eventually subverting it indeed in the end with the fire (since the water represents tr**ma for Jonas and death for Nérée)!

Now, why Aquarius beyond the obvious water association... hehe... well... the water association... (more seriously, "water as a trap" is a theme throughout the game; so putting the beauty marks on the face was to signify tr**ma and ab*$e, since Nérée and Jonas are the characters having those; but even Jonas' name is the French spelling of "Jonah", the biblical prophet literally trapped in a whale, so in the ocean, so... water associations looool; but the prison of water is the prison of the mind ofc). And for the beauty marks, indeed, a bit of suspension of disbelief is required looool, but I thought that was quite great character-design wise!!

For the gallery, I hesitated about implementing one haha, but I just thought no one would bother wanting to look at the pictures again (+ the extra work for thumbnails etc. required made it quite difficult within the jam frame!). (And dang, the one with Jonas lying on the bed was one of those I appreciated the least loool, it's always good to get out of my own mind...)

Thanks again for your feedback Hiro, I'm glad you """enjoyed""" the game!! 💛