The process behind it all and how systems evolve is very interesting (Tho I'm not even near this level of puzzle games lol)! It reminds me of tile painting in Godot :D
From ASCII grids to a visual editor — how level design evolved in The Monastery of the Stealth Dice » Comments
Thanks :) I was really happy how that visual level making improvement is working so I decided to share some insight about it.
To be honest I tried several times to approach Godot but it is too hard for my brain :D maybe cause I came from software dev it is easier for me to just have the code editor and nothing else. Cause of that PuzzleScript was a perfect solution to star with for me and html5 is nice next step in the game dev learning process. So I have lots of respect for everyone who is able to build games using those more complex game engines like Godot or Unity 💪