Thanks :) I was really happy how that visual level making improvement is working so I decided to share some insight about it.
To be honest I tried several times to approach Godot but it is too hard for my brain :D maybe cause I came from software dev it is easier for me to just have the code editor and nothing else. Cause of that PuzzleScript was a perfect solution to star with for me and html5 is nice next step in the game dev learning process. So I have lots of respect for everyone who is able to build games using those more complex game engines like Godot or Unity 💪
From ASCII grids to a visual editor — how level design evolved in The Monastery of the Stealth Dice » Comments