Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The presentation is great. Adding in sections showing text unfinished to show what the end product would look like is a good idea. I really struggled to make sure I filled everything in, but probably had some pieces in my submission that were lower quality than I would've liked. It probably would've been better to mark some boilerplate sections as unfinished and instead focus on delivering better quality in the areas that really mattered. 

  • I like the alliterative stats. Similar to the core havoc skills, these really deliver a solid idea of what actions are rewarded in the system. 
  • I really like the Overdrive mechanic in the stress system. In my own submission, I tried to encourage players to take flaws by offering positive rewards. This is also a similar mechanic that encourages players to take risks and keep the story moving forward, even if it means their character suffers some harm. 
  • I'm very excited to see the finished mutation table. I really like the repeated use of these breakpoint mechanics to change your character as the adventure progresses. The way you call both the mutation & overdrive breakpoints out on the character sheet is great. Perhaps consider making these slightly variable for some characters. Riot in particular feels like they should get 2 mutations whereas Cheddar feels like they should get two overdrive abilities or get their overdrive earlier than 7 stress. 
  • Character art is absolutely incredible. Each sheet is extremely well designed. Do you do pirates? I could use some help lmao
  •  I'm so excited to see where this goes. If you manage to finish it, let me know because I would really love to see it again as a finished product. Also, let me know if you need any help playtesting, this looks like a blast.