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Absolutely stellar voice acting! I loved it, I wanted more of it. Give me more of that voice acting!

The creatures were nice looking and had a charm. The environment didn’t fully live up to that standard but was working all the same.

Over all I liked the dungeon layouts, though the one-way doors felt a bit unnecessary at times when I was a bit lost and had to trek through the whole level again just because I missed something.

The Gloomhaven-esque card system I like, probably spent more time thinking about what I should do rather than just relaxing and running through the game a bit faster. It did take me quite some time to play through though… (I realize I left without recording my name to the highscores!) I also totally broke the system towards the end so the fights were pure one-sided.

The telegraphing of the next move felt good but needing to be next to enemy didn’t so much and it also felt quite frustrating with defence being more or less useless against ranged enemies.

Here’s the playthrough:

Thanks for playing and recording a video!  I'll check the video later.  I definitely was on the fence with the one-way doors in the fire area, knowing they'd be a little frustrating, and intentionally not having a map due to encounters being (relatively) small... luckily should only take a moment to get back to the beginning though, and hopefully left you feeling a little lost...

Glad to know you enjoyed thinking about the cards!  That's definitely how I played too, although I laughed a bit when I had a friend play who very much analyzed everything and played perfectly, and then I had another friend play and she just played random cards and she got through the first floor in like a quarter of the time of the first friend, so it was definitely balanced perhaps too easy... but as long as they both had fun, I'm calling it a win =).  I'm looking forward to seeing which broken combo you settled on in your video =).

Totally agree with defense feeling useless against ranged enemies, not sure on a good fix there...

The defense card that didn’t end the turn was the only one that made sense using in the end for me. I think defense only is useful if you know you’ll defend more than the monsters hurt so you can build up, or if you get an extra turn by it.

One thing I thought about was that ranged attacks have -1 penalty for both sides when done in melee range, that way it is more fine to hurt closing the gap too, I think.

Yeah, defense cards were pretty under-powered (I bumped them in strength a couple times too!).  They're also situationally useful when a step or two away from an enemy and waiting for them to close, I think.  But in a melee, yeah, they're hard to justify using.   Ranged attacks having a penalty in melee's a good idea, also would have made having just high-damage ranged cards feel more balanced (and could then buff up the damage on those as they're then more situational...)