Played for a bit. I'm disoriented by the map, I think giving the player time to explore layout of the dungeon and the locations of doors and monsters before the adventurers barge in would be great. The walk-through-walls mechanic is great, and the sprites are cute!
Viewing post in Cutest Dungeon jam comments
One thing we implemented to try to cover for that was to allow the player to select the seed to generate the dungeon. So if you did not have a satisfactory result on the first playthrough you can try again with the same dungeon and try to get a better result ;)
And some hidden mechanics are also there to help you move through walls even with tea in hand if you can find it :)