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(+3)

Played for a bit. I'm disoriented by the map, I think giving the player time to explore layout of the dungeon and the locations of doors and monsters before the adventurers barge in would be great. The walk-through-walls mechanic is great, and the sprites are cute!

(+1)

One thing we implemented to try to cover for that was to allow the player to select the seed to  generate the dungeon. So if you did not have a satisfactory result on the first playthrough you can try again with the same dungeon and try to get a better result ;)
And some hidden mechanics are also there to help you move through walls even with tea in hand if you can find it :)