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(+1)

Interesting idea with the slot machine dungeon generation. I could see something being built out from that with a bit more juice, player agency, and thought into how it meaningfully modifies levels. Perfectly suitable for the jam though! My one big feedback for the rest of the game is to work on the controls. Felt like it was missing every other input from me, and I don’t know why.

Its the continous movement setting it should be enabled by default but it seems in the final build thats not the case lol. It still moves grid space by grid space but doesn't have that long delay.

Settings (ESC) -> Gameplay -> Continous Movement: On