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“What the hell have those kids done to that ceiling!?!” while ignoring the dead body right there is unintentionally very funny lol. Loved the visuals! I think the grid pacing could’ve been done better (kinda felt like every position was predetermined and placed haphazardly), but interesting take on a dungeon crawler nonetheless. I think this could be repurposed into a pretty neat PSX-style horror game.

Could you walk me through the RPS/Heroes mess/Dragon inclusion? I think the RPS but was with interface that used the arrow keys, but smacking everything just seemed to work. Were the kids the heroes? And what was with the dragon at the end just kinda being there?

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Thanks!

Of couse, for the RPS in combat if you use the right item on the right enemy type combat becomes easier (like using solvent on the grafitti, oil on the stuck door, or bleach on the blood/body).

For the Heroes mess, I was thinking about how a traditional hero story might be some kids who defeat a dragon and become wildly rich by stealing it's gold. So on prom night some kids had gone to the school, and summoned and trapped the dragon in the room by gluing the door shut. But with solvent in hand, you can get the final door open. Mostly you're cleaning up after the mess that left.

The movement I really never managed to debug I think my map was slightly off axis and it lead to issues. I used the direction you were facing * grid size to pick a point to move to, and snapped that to a grid. Somehow that translated into zig zagging.

I don't think I managed much in the way of visual story telling!