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Thank you for playing and leaving some feedback! Working on what feels right for different types of players is a really big challenge for me and I did make a conscious decision to lock controls when you are casting spells. My team will take this feedback on board tho and continue working to improve the feel of our gane!

It is really hard yeah, specially in such a short amount of time. Of course I didn't like the movement lock, but if you do continue development, try finding the type of people who'd like your game and then have them playtest and give you feedback, I do think I'll like the game if the movement wasn't locked during casting, but there might be others who like it this way, since it adds an extra challenge.