Thanks for playing! Performance is a big issue I currently tackling, and whilst I have found the root problem, the solution is pretty complicated :( I hope that you will give the game another try once we have done some balancing and optimization!
2oast
Creator of
Recent community posts
Thank you for playing and leaving some feedback! Working on what feels right for different types of players is a really big challenge for me and I did make a conscious decision to lock controls when you are casting spells. My team will take this feedback on board tho and continue working to improve the feel of our gane!
Thanks so much for giving the game a shot, just out of curiosity, what are your video card and monitor specifications? Others have reported the same problem and Im trying to find the root cause atm. Pur team is definitely going to continue work on this project, so thank you for further encouragement!
This has by far the most impactful story of any game I've played so far and I actually really enjoyed how the characters were written and their development throughout the game. The concept of switching labels definitely fits the theme and better yet, its a metaphor for an actual problem in society, automatically adding some real connection between the real world and this game. Unfortunately, I did encounter a fatal error.... somehow?... but it seems isolated to just me so I'm not letting that hold back my review. Overall, fantastic game
(SPOILER!!!!!!!!!!!) Also, I got the ending where MC takes the halo off their head, is that the true one??
WAIT, I just read the description lmao
Cool little puzzle platformer! The only part that I was maybe not too fond of was the fact that entering the level editor makes you restart the level, but I understand that logistically it would be really hard to implement as you could probably break a lot of the levels by manipulating the physics. Overall, really interesting game and the shorts pitch was unique too!
Really unique game! Where the audio and visuals where lacking, the story made up for it, making a compelling experience where I genuinely wanted to see how the game ends. Speaking of the story, it obviously was inspired by Romeo & Juliet, but it also reminded me of the movie "Waterboy" (I don't know if this was an actual inspiration, but I love the movie sooo!). The game play was maybe a bit rough around the edges, but it was overall solid (besides the river part, that was mildly infuriating). Great job!
